| PsychSim |
| Multiagent Social Simulation |
The social network window displays the entities and the relationships among them (e.g., support).
Each agent has its own state, representing its current power, wealth, etc.
Each agent has its own goals that prioritize those features that it values in its environment.
Each agent has its own subjective beliefs about the state/goals/policies/etc. of the other entities (including itself).
Each agent has mental models to support simplified stereotype-based reasoning about the other entites.
We can specify particular actions and messages for the agents to perform during the run, overriding their default autonomous choices.
A graph can display the trends in various state features over time.
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