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[ns] Polling vs. Message Passing?
Hi all,
I'm running a simulation that requires new agents to spawn after X number
of packets have been received at particular nodes of interest. I've found
that the only way I can do this so far is by using a loop that
periodically checks the highest acknowledgement received. Unfortunately,
this is seriously degrading my system performance.
Are there any wait & notify / message-passing methods in Tcl or OTcl to
get around this? How about C++?
Many Thanks
-Stan