Daniel Garijo

An ontology for videogame interoperability

TitleAn ontology for videogame interoperability
Publication TypeJournal Article
Year of Publication2016
AuthorsJ. Parkkila, F. Radulovic, D. Garijo, M. Poveda-Villalón, J. Ikonen, J. Porras, and A. Gómez-Pérez
JournalMultimedia Tools and Applications

© 2016 Springer Science+Business Media New YorkDuring the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships. In this paper we present the Video Game Ontology (VGO), a model for enabling interoperability among video games and enhancing data analysis of gameplay information. We describe the creation process of the ontology, the ontology conceptualization and its evaluation. In addition, we demonstrate the applicability of the Video Game Ontology in action with three example games that take advantage of the created ontology. Also, we demonstrate the use of the VGO in enabling interoperability among the example games.