Publications

Using synthetic crowds to inform building pillar placements

Abstract

We present a preliminary exploration of synthetic crowds towards computational tools for informing the design of environments (e.g., building floor plans). Feedback and automatic design processes are developed from exploring crowd behaviours and metrics derived from simulations of environments in density stressed scenarios, such as evacuations. Computational approaches for crowd analysis and environment design benefit from measures characterizing the relationships between environments and crowd flow behaviours. We investigate the optimization of environment elements to maximize crowd flow, under a range of LoS conditions, a standard indicator for characterizing the service afforded by environments to crowds of specific densities widely used in crowd management and urban design. The steering algorithm, the number of optimized environment elements, the scenario configuration and the LoS …

Date
2016
Authors
Brandon Haworth, Muhammad Usman, Glen Berseth, Mahyar Khayatkhoei, Mubbasir Kapadia, Petros Faloutsos
Conference
2016 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)
Pages
7-11
Publisher
IEEE