Publications

Virtual museum guides

Abstract

The Virtual Museum Guides [1] are two virtual humans set in an exhibit at the Museum of Science, Boston, designed to promote interest in Science, Technology, Engineering and Mathematics (STEM). The primary audience is children between ages 7 to 14, in particular females and other groups under-represented in STEM.
The Guides are based on and extend the approach used in the SGT Star character [2] and the Gunslinger project [3]. To interact with the characters, an operator presses a push-totalk button and speaks into a microphone. An audio acquisition client then sends audio to the automatic speech recognizer (ASR), which creates hypotheses of the words that were said, and then sends this text to the Language Understanding (LU) module. The ASR module uses the SONIC toolkit [4], with custom language and acoustic models. The LU module uses a statistical text classification algorithm to map the utterance text onto character responses. It selects a set of responses it believes to be appropriate to the utterance from a domain-specific library of scripted responses and passes them to the dialogue management (DM) module. The DM module uses that response set and the recent dialogue history to select one response for the characters to perform. The response is sometimes a sequence of utterances; in this case, the DM keeps a schedule of pending utterances, and sends them one at a time to the animation components, waiting for a callback signal before sending the next one. If the characters are interrupted by more speech from the operator before the schedule has completed, the DM can cancel the remaining sequence. The LU/DM …

Date
2010
Authors
William Swartout, David Traum, Ron Artstein, Dan Noren, Paul Debevec, Kerry Bronnenkant, Josh Williams, Anton Leuski, Shrikanth Narayanan, Diane Piepol, Chad Lane, Jacquelyn Morie, Priti Aggarwal, Matt Liewer, Jen-Yuan Chiang, Jillian Gerten, Selina Chu, Kyle White
Journal
Proc. of Workshop on Spoken Language Technology (SLT)