Publications

Extending STRIVE to World of Tanks: A Cross-Game Validation of a Socio-behavioral Player Taxonomy

Abstract

STRIVE is a taxonomy for multiplayer games organized around player behavior features such as sociality, communication, and experience. We extend STRIVE from Sky: Children of the Light, a relationship-focused social game, to World of Tanks (WoT), a game centered on team combat, player clans, and competitive performance. Using three player data snapshots from 2020 and the original STRIVE framework, we recover four stable player types in WoT: Veterans, Socialites, Squad Players, and Newbies. These segments persist across time and align with the original STRIVE dimensions, while adding a WoT-specific performance dimension. Prediction experiments illustrate that future battle participation varies in predictability across player types: Veterans and Squad Players are consistently more predictable than Socialites and Newbies. Together, these findings support STRIVE as a generalizable framework for …

Date
2026
Authors
Alexander J Bisberg, Emily Chen, Dmitri Williams, Emilio Ferrara
Book
Proceedings of the 21st International Conference on the Foundations of Digital Games
Pages
1-6